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Old Dec 30, 2005, 02:39 AM // 02:39   #61
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No ascension thing. Don't want more lvl 10s ascending.
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Old Jan 06, 2006, 12:03 AM // 00:03   #62
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Quote:
Originally Posted by Chrisby Pwns
My only reason for posting in here was that the creation of a PvE Guild Ladder is a terrible idea that wont be liked at all, because PvE is not fun after 500 hours of game play
WHAT?!!!! I have over 2K hours of PvE and even some few hundred hrs PvP'ing (or being insulted, that is) and I do like PvE a lot still.
The Ladder for PvE would be cool thing to have, but I think it shouldn't be just as proposed (not that I had any better ideas atm).

Quote:
Originally Posted by Chrisby Pwns
adding a ladder for it wouldn't make it better. PvP on the other hand will never get old, because of the constant creation of new builds and strategies.
Oh my.... Isn't it nice that you have never created your own build but always have checked for the last build from some website? It's so über-build you got there that you won't change it before someone else (who plays PvE) has found out that some other build works a lot better. He/she has tested it a lot in PvE, without causing his/her Guild losses. I
sn't it nice that you have never even played 96% of the game, but still know a lot better than the rest of us that it's not worth it.

Quote:
Originally Posted by Chrisby Pwns
Oh, and all of you who read my post, and flamed it... what are you twelve?Go ask A-net what the game was mainly made for if you really want to try and proove me wrong.

After all, it's not a MMORPG. If you don't believe me, go ask them yourselves. They will tell you the game is an online rpg not MMO. They did not want an MMO and most MMOs are based on PvE only. THEREFORE the game is better set for PvP rather than PvE.
Have you ever read the game synopsis on www.guildwars.com?

[QUOET=Chrisby Pwns]In all reality, GW is a poor PvE game that could use some work, but PvP is the best out there. I don't understand why someone would play GW just for PvE because it really is not that great.

Arena Net will not make a PvE ladder. Once again, End of Story.[/QUOTE]

Relax, d00d. This coin has both sides.
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Old Feb 16, 2007, 06:46 PM // 18:46   #63
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I would love a PVE ladder, but i don't see an easy way of creating / maintaining it....

Alot of the comments on prior pages are out of date ands such,

Maintaining such a Ladder would be intense on manpower and server monitoring charicters.... and what would it be based on a window,

next 3 months GO!!!! i feel there would be alot of ties...
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Old Feb 16, 2007, 06:58 PM // 18:58   #64
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I just don't understand how/what you would base this ladder on. In my mind it would be too easy to manipulate it. Say part was based on number of Elites captured. I could leave my guild and join up with another top guild, advertising that I am Skill hunter(3), just to be in the top guild. There would be too much guild jumping for a ladder to work.

I know people want their PvE guilds to have some sort of recognition but not sure how to do it. I think the Titles system we have now is a way for PvE people to feel special. I know I feel good about my Skill hunter title


PS WOW I just noticed the dates on this thread!
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Old Feb 16, 2007, 07:45 PM // 19:45   #65
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/notsigned

Ladders cannot be effective without some kind of standardized measurements. One standardized measurement I can think of is completing a particular PvE mission in the fastest time. That would be the most effective measurement I can think of, but other than that, it would breed more elitism.

People will stop being able to PUG once people will want to play the numbers game instead of the game.
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Old Mar 06, 2007, 09:38 AM // 09:38   #66
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Quote:
Originally Posted by Chrisby Pwns

Number 1, Guild Wars is ment for PvP, PvE was just added to make the game a bit easier to unlock skills, and items.
How do I avoid meeting you and your like in PvE? And you will be there, unfortunately, looking for your green weapons and the skills and items you want to unlock.

I guess it goes back to playing with heroes and henchies and avoiding PUGs like the plagues.
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Old Mar 11, 2007, 02:35 AM // 02:35   #67
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/signed for this awesome idea
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Old Mar 11, 2007, 02:57 AM // 02:57   #68
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/signed

I'd like to see a bit more use for a guild in PvE. I that something like this could build a bit more unity in some PvE guilds out there.
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Old Mar 11, 2007, 03:36 AM // 03:36   #69
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Quote:
Originally Posted by EverBlue
Then where are the GUILD WARS?

A group of 8 fighting another group of 8 seems pretty small. Hardly a war. Hardly a battle. It wouldn't even be considered much of a skirmish.
I call that lag personally. I don't know what other people call it. And before you say AB, I would say look at the map sizes of both.

As for the idea, I really don't see the usefulness, people keep forgetting guild wars is PvP oriented not PvE oriented.

~Death~
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Old Mar 11, 2007, 04:30 AM // 04:30   #70
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Hi everyone!...

I would like it understood from the beginning that I'm not Flaming any body's Idea's/Position/Etc.

I have been playing for 9 months now & I've noticed several things:

#1 This is apparently PvP oriented! (Certainly wasn't my primary desire when I first began playing nor has it become a priority for me since)!

#2 This is about War,Strife,Arguments & Conflict! (Obvious as there is little or no real guidance/direction if you are the ENEMY)! *ENEMY* ='s Any player or person who doesn't understand the particulars of PvP Play or Is more interested in or gets more enjoyment from PVE play!

Where am I going with this?...Quite simply, There is a HUGE following for the PVE aspects of this game. An RPG / PVE environment is what initially brought me to this dance! AND? Believe it or not? PVE is the only Aspect keeping me here! Why? ......Mostlly because of the Elitism and complete utter lack of interest in teaching/guiding new players about The PvP side of this wonderful game!
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Old Jun 18, 2007, 11:24 PM // 23:24   #71
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/signed

There's some great PvE guilds around that would never get the recognition otherwise - unlike in HA where we are told about who's at the top every 8minutes.

PvE "rankings" would help greatly to form alliances
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Old Jun 19, 2007, 09:23 PM // 21:23   #72
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I'd like to see see guild titles. It's a title that would be contributed to by every member of the guild, and all members of the guild have the potential to wear it. Maybe titles like, "Challenge Mission Record holder" for holding 5 spots in challenge missions, with higher levels for more spots.

Or maybe a Consortium of Kurzick/Luxon type title based on the guild's current faction. I'm sure other people could think of some ideas here. It would give at least something for a guild to work towards as a group.
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Old Jan 15, 2008, 01:28 PM // 13:28   #73
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Love it. It would be great to have some incentive for PvE guilds. I've only ever been a PvE'er and I just adore this idea.
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Old Jan 15, 2008, 03:28 PM // 15:28   #74
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What? PvE is one big shiny reward already. PvE has what, 20+ titles to strive for? 3 chapters chock full of content, 1 expansion, and BMP? Now you want a ladder for keeping track of PvE accomplishments? Gimme a break. I know it sucks that GW runs out of PvE content, but honestly...a ladder isn't the answer.

The PvP ladders reward skillful play. The PvE ladder would reward what, exactly? Grind? Grind is already rewarded with titles and loot. Time spent with guildies? If your only incentive to hang out with your own guildies is a spot on some ladder, you need to get your priorities straight.

Quote:
A-Counters for
1. "qty of elite skills captured per member of guild"
2. "qty of boss's killed (1 kill per boss) per guild member"
3. "qty of runes/upgrades unlocked per guild member"
4. "qty of missions/bonus completed, with extra points for bonus per guild member"
5. "qty of ascended players per guild"
6. "qty of quests completed per guild member"
7. "qty of ascended profession combinations and derivatives of this kind of counter"
8. "percentage of maps explored and cleared per guild member"
9. "qty of deaths per member....yes, some incentive to NOT die"
I don't even think anet keeps data for #s 2, 4, 6, and 7. And #9 is just a bad idea because A) Legendary Defender of Ascalon B) cannot factor in deaths for deleted characters and C) PvP characters are likely to have lots of deaths.

Quote:
B - Algorithms for (to prevent spamming the score in some way with the above counters)
1. "members amount of time spent questing with guild members"
2. "members amount of time spent questing with non members who become members"
3. "amount of time a member has been in the guild"
4. "percentage of party size that includes guild members and frequency of that"
5. "a check for all of the above counters where those events take place during the members active guild" vs. bringing those counters to the guild from another guild)
Again...I don't even think anet keeps data for #s 1, 2, 4, and 5. And time spent with guildies, if anet chose to record, would be incredibly exploitable. Grab some guildies, zone for a quest, and afk ftw?

Quote:
C - Outcome (what gets displayed to end users)
- stuff -
Nice ideas, but anet would never do it, realistically speaking. Put it on your GW2 wishlist.

Quote:
D - A couple of things that need to happen to support this...
1. More quests would be nice, and dynamic as well, based off what answers you gave the NPC's, somewhat like what NWN did (of course GW Chars don't have those attributes)
2. Ability to allow non members to tour the hall for a specific amount of time to see rooms and status of the guild
3. Lore, more of it....much more obscure and odd quests that tie into eachother over long periods of time, like Gwen. Make it really worth spending 2 hours to get to a place that has no outposts to take a brake at.
#1 - I'd like more quests too, but it ain't gonna happen.
#2 - There's this nifty thing called a Guest invite already in place?
#3 - Bad. Bad bad bad bad bad. Most people don't like spending 2 hours on one quest. It goes against anet's goal to please casual players. Hell, your whole idea does!

Overall, you're asking for a brand new (and unrealistic) PvE-focused version of GW. And these changes would only make PvE BAD. Why? "Big Honkin Pve Elitists [SUCK] is recruiting! 20+ maxed titles and UAX only! pm for interview, show titles!" Small and/or casual guilds (the ones that are actually fun to be a part of) would have NO chance, and the last thing PvE needs is more grind and elitism. It would be like combining HA with FFF - a completely unfriendly and unwanted experience for most PvE players.

If you want more incentive to continue playing when PvE gets stale, I'm afraid you're SOL unless you want to PvP. GW has two sides, and its not anet's fault you only want to partake in one half of their game.

Quote:
Where am I going with this?...Quite simply, There is a HUGE following for the PVE aspects of this game. An RPG / PVE environment is what initially brought me to this dance! AND? Believe it or not? PVE is the only Aspect keeping me here! Why? ......Mostlly because of the Elitism and complete utter lack of interest in teaching/guiding new players about The PvP side of this wonderful game!
I played nothing but PvE for a year before I took the plunge into PvP. I played through all 3 campaigns on all 9 of my characters. I have lots of titles and have accomplished much. PvE is limited - you will get tired of it, you will run out of content, and you will start wishing for more. Elitism exists on both sides of GW. I kinda take offense to your statement, as I myself have trained at least a dozen new PvP players, and almost every other PvP player I know has done the same - if not more. It was fun as hell and everyone had a great time learning and getting better. You'll find that even most of the top players are decent people to talk to, which is a rarity in the gaming world. They will even guest with your guild and play with you and give you tips on how to get better. There's plenty of douchebags in PvP, for sure, but no more than there is in PvE. Only difference is in PvP, you have the opportunity to pwn their douchebag faces in and have a triumphant, satisfying laugh afterwards. And just like PvE, its the most fun when played with friends.
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Old Jan 15, 2008, 04:55 PM // 16:55   #75
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So basically, encourage farming, when the real "Guild War" is GvG

I don't see your point.
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